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Devlog
Ultraball (Alpha 64bit)
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Devlog
Wrong Version - Download again
December 14, 2017
by
BrokenGameplay
Sorry, wrong file was uploaded. if you received a missing file error please redownload!...
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Linux Test Build
December 14, 2017
by
BrokenGameplay
Trying to ensure this build will run on Linux. We have been successful running dedicated server on Ubuntu but have not tried the client...
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Ultraball testing on steam!
October 20, 2017
by
BrokenGameplay
come join us on discord and get a key and test with us!...
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Ultraball Test 16
September 29, 2017
by
BrokenGameplay
#Alpha
Test release #16 represents first multiplayer shipping multiplayer test, what does this mean? The game is being compiled as if it was ready to ship, importance of this is to find any game bugs that mi...
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Update info
September 21, 2017
by
BrokenGameplay
just a heads up we have some new people working on the game for vfx and music. There is a delay on next update as we are incorporating a bunch of backend updates so stay tuned...
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Ultraball vAlpha Test 13 - #Testingday!
August 26, 2017
by
BrokenGameplay
##testday, ##alpha release, ##ue4
Hello Everyone, The weekend is here, time to download the latest version and test with us, we are running two servers this weekend that you can join and play 4v4 matches 5minutes at a time. Come join...
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Public Alpha v11 Released
August 14, 2017
by
BrokenGameplay
Greetings all, This update was to fix and implement a few things, a primary one was to adjust the magnet ability, dedicated servers appear to apply things like add force at almost double the rate as y...
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Ultraball vAlpha Test 10
August 10, 2017
by
BrokenGameplay
Help Test please provide any feedback on our discord! Added better ball trail effects Added Penalty timer (ball time) Keeper is limited in how long they can hold the ball Players are limited in time a...
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Ultraball vAlpha Test 9
August 03, 2017
by
BrokenGameplay
#Alpha, #Testing
First off let me apologize if the format of these blogs are a little informally typed sometimes, a lot of time is spend working on the game and blog entries are done on the fly from an iPhone! Happy t...
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vAlpha Test8 - Release
July 30, 2017
by
BrokenGameplay
Released Test Version 8 Game: Fixed Servers to report its Port correctly to Master Server Updated Menu to be slightly more fancy / Animated. Ultraball Mode: Fixed Ball trails color change. Fixed Ball...
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Ultraball vAlpha Test 6 - Level Ajustments
July 25, 2017
by
BrokenGameplay
#Alpha
Did some optimization a of the main fps/tps mode. All game mechanics are not yet re implemented but I'd like to know frame rates anyone is getting and how the movement feels on the server. Feel free...
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Test #5
July 17, 2017
by
BrokenGameplay
Test version 5 released, east coast server is updated. Looking for 3v3-5v5 testing. If your in the area please download the client and grab some friends and get me some feed back. Note still multiplay...
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New test version
July 11, 2017
by
BrokenGameplay
A new version has been uploaded, our east coast dedicated server has been updated as well. There are of course some non working function in this. Assists are not always awarded. Switching teams the m...
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Screen shots , map updates
July 10, 2017
by
BrokenGameplay
in the process of updating and tuning the main game mode map. It's tough to figure out the balance of fair goal size and too easy to defend. Balances for dashing speed and shoot speed are things bein...
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