Public Alpha v11 Released
Ultraball (Alpha 64bit) » Devlog
Greetings all, This update was to fix and implement a few things, a primary one was to adjust the magnet ability, dedicated servers appear to apply things like add force at almost double the rate as you hosting your own game.
Another challenge was improving frame rate and optimize the Arena Level to include a crowd add more a present effect to the balls trail
So far successful, on the development machine which is a modest PC setup at best is giving acceptable frames.
Updates:
- Version of Unreal is now 4.17
- Added Made by Unreal Intro
- Added more particles to the ball and sized better
- Adjusted Magnet force
- Fixed name for Penalty meter which was named Ball Hold Time
- Increased power of a charged shot to be more than a volley at full charge.
- Fix replication bugs in shield causing sever hang time.
- Added framework for bind-able keys and graphics settings etc. (key binds not available yet.
Next Up:
- Magnet effect and sound
- Volley sound adjustment, sound for when ball is hit vs missed
- Change charge shot sound to be different then pass sound
- Implementation of non-lock pass lob button (alternative to magnet if you have the ball)
- Implementation of the key bind system.
Files
Ultraball_vAlpha_Test11.zip 404 MB
Aug 14, 2017
Ultraball (Alpha 64bit)
FPS/TPS Action Scifi Dodgeball Soccer
Status | In development |
Author | BrokenGameplay |
Genre | Sports |
Tags | Arcade, FPS, Multiplayer, scif, Third Person, Top-Down |
More posts
- Wrong Version - Download againDec 14, 2017
- Linux Test BuildDec 14, 2017
- Ultraball testing on steam!Oct 20, 2017
- Ultraball Test 16Sep 29, 2017
- Update infoSep 21, 2017
- Ultraball vAlpha Test 13 - #Testingday!Aug 26, 2017
- Ultraball vAlpha Test 10Aug 10, 2017
- Ultraball vAlpha Test 9Aug 03, 2017
- vAlpha Test8 - ReleaseJul 30, 2017
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