Ultraball Test 16
Test release #16 represents first multiplayer shipping multiplayer test, what does this mean? The game is being compiled as if it was ready to ship, importance of this is to find any game bugs that might come up when it's gone through a more optimized program compile.
Tonight at 10pm EST we will be on our discord(Join) server and looking to play some matches to see how the game runs, we do expect bugs.
Changes in the game is a score limit. First to 10 will win so as long as they are ahead by 1 goal, i.e. 10-8.
Game will start match when 6 players have joined and teams are even.
There will some visual bugs such as normally we plan to stay in warmup till the server is actually full. And since we are implementing the mercy rule, the end match screen will start at the wrong time. We are aware :)
Files
Ultraball (Alpha 64bit)
FPS/TPS Action Scifi Dodgeball Soccer
Status | In development |
Author | BrokenGameplay |
Genre | Sports |
Tags | Arcade, FPS, Multiplayer, scif, Third Person, Top-Down |
More posts
- Wrong Version - Download againDec 14, 2017
- Linux Test BuildDec 14, 2017
- Ultraball testing on steam!Oct 20, 2017
- Update infoSep 21, 2017
- Ultraball vAlpha Test 13 - #Testingday!Aug 26, 2017
- Public Alpha v11 ReleasedAug 14, 2017
- Ultraball vAlpha Test 10Aug 10, 2017
- Ultraball vAlpha Test 9Aug 03, 2017
- vAlpha Test8 - ReleaseJul 30, 2017
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